The project just started!
Hello and welcome! At the moment we have a bit of chaos in the project because we just started.

- So, who are we?

We are a small team of independent indie developers.

- Why do we make a new Kerbal Space Program game?

Because we have Unity programming skills, and we just love the original Kerbal Space Program game. A kind of game where you can use all your creativity to build awesome spacecrafts and learn something about our world and space. Since KSP2 is the biggest gaming disappointment and is no longer even in development, now it is our turn to create a new Kerbal Space Program game.

Our goal is to rewrite the entire game from scratch, and this is a huge amount of work. “We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard”. Right now we are working hard on the new astrophysics core. We work closely together with a PhD in astrophysics to create precise and optimized space game physics.

Our next steps: In October we plan to finish this website and to open our forum - the central place of discussion and coordination of the game development process. We hope that the very first demo is available by the Christmas this year.

- Why do we use the Unity game engine?

Because we have a good experience with that game engine, the latest LTS version works really well. Moreover, we hope to involve the great massive Kerbal Space Program modding community in the rewriting process. Instead of making great mods for an already outdated original game, let's use all our skills to make a brand new awesome game!

- Do we know that the new Kitten Space Agency game is already in development?

Of course we do, but they use their own custom game engine and a whole different approach. We use well-known game engine and we want to be as much friendly to the original Kerbal Space Program modding community as we can and include some great mods into the new game core.

Please stay tuned, more awesome news is coming soon...